Multiplayer Identification: Difference between revisions

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*[https://community.bistudio.com/wiki/onPlayerConnected onPlayerConnected]
*[https://community.bistudio.com/wiki/onPlayerConnected onPlayerConnected]
*[https://community.bistudio.com/wiki/onPlayerDisconnected onPlayerDisconnected]
*[https://community.bistudio.com/wiki/onPlayerDisconnected onPlayerDisconnected]
 
*[https://community.bistudio.com/wiki/setGroupOwner setGroupOwner]  
*[https://community.bistudio.com/wiki/setGroupOwner setGroupOwner] (Dev 1.39)
*[https://community.bistudio.com/wiki/getGroupOwner getGroupOwner]  
*[https://community.bistudio.com/wiki/getGroupOwner getGroupOwner] (Dev 1.39)
*[https://community.bistudio.com/wiki/BIS_fnc_getUnitByUid BIS_fnc_getUnitByUid]
   
   
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Latest revision as of 16:04, 29 March 2015

This article is a stub or a work in progress


Things that use NetID or ClientID

  • User placed markers

["_USER_DEFINED #0/0","_USER_DEFINED #0/1","_USER_DEFINED #0/3"]
displays as: _USER_DEFINED #ClientID/Marker Number