Artillery and Mortars: Difference between revisions

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(Created page with "{{stub}} ==Arma 3== Format:<br> -Charge:<br> --|Elevation|Distance|Time on target| ===M4 Scorcher/2S9 Sochor=== Ammo <br> Howitzer 155mm <br> *HE '''32''' *Guided '''2''' *Min...")
 
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{{stub}}
{{stub}}{{arma3}}
==Arma 3==
==Arma 3==
Format:<br>
Format:<br>
-Charge:<br>
-Charge:<br>
--|Elevation|Distance|Time on target|
--|Elevation|Distance|Time on target|Spread
===M4 Scorcher/2S9 Sochor===
===M4 Scorcher/2S9 Sochor===
Ammo <br>
Ammo <br>
Line 21: Line 21:
*Further 14,644-42,812
*Further 14,644-42,812
*Extreme 22,881-67,012
*Extreme 22,881-67,012
===Mk6 Mortar===
Ammo <br>
Mortar 82mm <br>
*HE Mortar Shells '''8|4(24)'''
*White Flare '''8'''
*Smoke White '''8'''
{| class="wikitable"
! Elevation
! Distance
! Time on target
! Spread
|-
| 87.15
| style="font-weight: bold;" | 50
| 14
| 27
|-
| 84.23
| style="font-weight: bold;" | 100
| 14
| 27
|-
| 81.24
| style="font-weight: bold;" | 150
| 14
| 26
|-
| 78.21
| style="font-weight: bold;" | 200
| 13
| 26
|-
| 80.82
| style="font-weight: bold;" | 250
| 13
| 26
|-
| 71.55
| style="font-weight: bold;" | 300
| 13
| 25
|-
| 67.76
| style="font-weight: bold;" | 350
| 13
| 25
|-
| 63.42
| style="font-weight: bold;" | 400
| 12
| 24
|-
| 57.84
| style="font-weight: bold;" | 450
| 12
| 22
|-
| 46.09
| style="font-weight: bold;" | 500
| 10
| 19
|}
====Assets====
Hud
*Addons\weapons_f\a3\weapons_f\acc\datareticle_mk6_ca.paa
*Addons\weapons_f\a3\weapons_f\acc\reticle_mk6_outofrange_ca.paa
*gunnerOpticsModel = "\A3\Weapons_F\acc\reticle_Mortar_01_F.p3d";
*RSC configfile >> "RscInGameUI" >> "RscWeaponRangeArtillery"
====Animation Sources====
'''mort''' is the mortar object name in these examples.
*mort animationPhase "mainturret" //mortar direction relative to its base.
**Output is -pi to pi (-3.14 to 3.14) or 2pi radians
*mort animationPhase "maingun" //mortar elevation relative to base.
**output is 0.226893 rad (88 deg) to -0.523599 rad (45 deg). Range is -0.750491 rad or (43 deg). Neutral (0 rad) is 75 deg

Latest revision as of 16:50, 5 March 2015

This article is a stub or a work in progress

Arma 3

Format:
-Charge:
--|Elevation|Distance|Time on target|Spread

M4 Scorcher/2S9 Sochor

Ammo
Howitzer 155mm

  • HE 32
  • Guided 2
  • Mine Cluster 6
  • Cluster Shells 2
  • Smoke White 6
  • Laser Guided 2
  • AT Mine Cluster 6

Charges

  • Close 826-2,415
  • Medium 2,059-6,021
  • Far 5,271-15,414
  • Further 14,644-42,812
  • Extreme 22,881-67,012

Mk6 Mortar

Ammo
Mortar 82mm

  • HE Mortar Shells 8|4(24)
  • White Flare 8
  • Smoke White 8


Elevation Distance Time on target Spread
87.15 50 14 27
84.23 100 14 27
81.24 150 14 26
78.21 200 13 26
80.82 250 13 26
71.55 300 13 25
67.76 350 13 25
63.42 400 12 24
57.84 450 12 22
46.09 500 10 19

Assets

Hud

  • Addons\weapons_f\a3\weapons_f\acc\datareticle_mk6_ca.paa
  • Addons\weapons_f\a3\weapons_f\acc\reticle_mk6_outofrange_ca.paa
  • gunnerOpticsModel = "\A3\Weapons_F\acc\reticle_Mortar_01_F.p3d";
  • RSC configfile >> "RscInGameUI" >> "RscWeaponRangeArtillery"

Animation Sources

mort is the mortar object name in these examples.

  • mort animationPhase "mainturret" //mortar direction relative to its base.
    • Output is -pi to pi (-3.14 to 3.14) or 2pi radians
  • mort animationPhase "maingun" //mortar elevation relative to base.
    • output is 0.226893 rad (88 deg) to -0.523599 rad (45 deg). Range is -0.750491 rad or (43 deg). Neutral (0 rad) is 75 deg