Arma 3 Code Dump: Difference between revisions

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{{arma3}}
{{arma3}}
===Spawn in flying jet===
===Spawn in flying jet===
posi376 = [(getpos player) select 0, getpos player select 1, (getpos player select 2) + 400]; <br>
    posi376 = [(getpos player) select 0, getpos player select 1, (getpos player select 2) + 400]; <br>
vehicle648 = createVehicle ["B_Plane_CAS_01_F", posi376, [], 0, "FLY"]; <br>
    vehicle648 = createVehicle ["B_Plane_CAS_01_F", posi376, [], 0, "FLY"]; <br>
player moveInDriver vehicle648; <br>
    player moveInDriver vehicle648; <br>




===Get position of screen center===
===Get position of screen center===
''Similar to cursorTarget''<br>
''Similar to cursorTarget''<br>
screenToWorld [0.5, 0.5];
    screenToWorld [0.5, 0.5];


===Add all players to curator===
===Add all players to curator===
_curator addCuratorEditableObjects [playableUnits, true]
    _curator addCuratorEditableObjects [playableUnits, true]


===Add virtual arsenal to player or object===
===Add virtual arsenal to player or object===
null = ["AmmoboxInit",[this,true,{true}]] spawn BIS_fnc_arsenal; <br>
    null = ["AmmoboxInit",[this,true,{true}]] spawn BIS_fnc_arsenal; <br>
See: [https://community.bistudio.com/wiki/BIS_fnc_arsenal BIS_fnc_arsenal BIKI]
See: [https://community.bistudio.com/wiki/BIS_fnc_arsenal BIS_fnc_arsenal BIKI]


===Fired bullet info===
===Fired bullet info===
     player addEventHandler ["fired", {hintSilent format ["0 = %1\n1 = %2\n2 = %3\n3 = %4\n4 = %5\n5 = %6\n",_this select 0,_this select 1,_this select 2,_this select 4,_this select 5,_this select 6]}]
     player addEventHandler ["fired", {hintSilent format ["0 = %1\n1 = %2\n2 = %3\n3 = %4\n4 = %5\n5 = %6\n",_this select 0,_this select 1,_this select 2,_this select 4,_this select 5,_this select 6]}]

Revision as of 00:53, 27 March 2015

Spawn in flying jet

   posi376 = [(getpos player) select 0, getpos player select 1, (getpos player select 2) + 400]; 
vehicle648 = createVehicle ["B_Plane_CAS_01_F", posi376, [], 0, "FLY"];
player moveInDriver vehicle648;


Get position of screen center

Similar to cursorTarget

   screenToWorld [0.5, 0.5];

Add all players to curator

   _curator addCuratorEditableObjects [playableUnits, true]

Add virtual arsenal to player or object

   null = ["AmmoboxInit",[this,true,{true}]] spawn BIS_fnc_arsenal; 

See: BIS_fnc_arsenal BIKI

Fired bullet info

   player addEventHandler ["fired", {hintSilent format ["0 = %1\n1 = %2\n2 = %3\n3 = %4\n4 = %5\n5 = %6\n",_this select 0,_this select 1,_this select 2,_this select 4,_this select 5,_this select 6]}]