Artillery and Mortars
Jump to navigation
Jump to search
This article is a stub or a work in progress |
Arma 3
Format:
-Charge:
--|Elevation|Distance|Time on target|Spread
M4 Scorcher/2S9 Sochor
Ammo
Howitzer 155mm
- HE 32
- Guided 2
- Mine Cluster 6
- Cluster Shells 2
- Smoke White 6
- Laser Guided 2
- AT Mine Cluster 6
Charges
- Close 826-2,415
- Medium 2,059-6,021
- Far 5,271-15,414
- Further 14,644-42,812
- Extreme 22,881-67,012
Mk6 Mortar
Ammo
Mortar 82mm
- HE Mortar Shells 8|4(24)
- White Flare 8
- Smoke White 8
Elevation | Distance | Time on target | Spread |
---|---|---|---|
87.15 | 50 | 14 | 27 |
84.23 | 100 | 14 | 27 |
81.24 | 150 | 14 | 26 |
78.21 | 200 | 13 | 26 |
80.82 | 250 | 13 | 26 |
71.55 | 300 | 13 | 25 |
67.76 | 350 | 13 | 25 |
63.42 | 400 | 12 | 24 |
57.84 | 450 | 12 | 22 |
46.09 | 500 | 10 | 19 |
Assets
Hud
- Addons\weapons_f\a3\weapons_f\acc\datareticle_mk6_ca.paa
- Addons\weapons_f\a3\weapons_f\acc\reticle_mk6_outofrange_ca.paa
- gunnerOpticsModel = "\A3\Weapons_F\acc\reticle_Mortar_01_F.p3d";
- RSC configfile >> "RscInGameUI" >> "RscWeaponRangeArtillery"
Animation Sources
mort is the mortar object name in these examples.
- mort animationPhase "mainturret" //mortar direction relative to its base.
- Output is -pi to pi (-3.14 to 3.14) or 2pi radians
- mort animationPhase "maingun" //mortar elevation relative to base.
- output is 0.226893 rad (88 deg) to -0.523599 rad (45 deg). Range is -0.750491 rad or (43 deg). Neutral (0 rad) is 75 deg