Arma 3 Code Dump: Difference between revisions

From Benargee's Wiki
Jump to navigation Jump to search
No edit summary
Line 16: Line 16:
null = ["AmmoboxInit",[this,true,{true}]] spawn BIS_fnc_arsenal; <br>
null = ["AmmoboxInit",[this,true,{true}]] spawn BIS_fnc_arsenal; <br>
See: [https://community.bistudio.com/wiki/BIS_fnc_arsenal BIS_fnc_arsenal BIKI]
See: [https://community.bistudio.com/wiki/BIS_fnc_arsenal BIS_fnc_arsenal BIKI]
===Fired bullet info===
    player addEventHandler ["fired", {hintSilent format ["0 = %1\n1 = %2\n2 = %3\n3 = %4\n4 = %5\n5 = %6\n",_this select 0,_this select 1,_this select 2,_this select 4,_this select 5,_this select 6]}]

Revision as of 00:52, 27 March 2015

Spawn in flying jet

posi376 = [(getpos player) select 0, getpos player select 1, (getpos player select 2) + 400];
vehicle648 = createVehicle ["B_Plane_CAS_01_F", posi376, [], 0, "FLY"];
player moveInDriver vehicle648;


Get position of screen center

Similar to cursorTarget
screenToWorld [0.5, 0.5];

Add all players to curator

_curator addCuratorEditableObjects [playableUnits, true]

Add virtual arsenal to player or object

null = ["AmmoboxInit",[this,true,{true}]] spawn BIS_fnc_arsenal;
See: BIS_fnc_arsenal BIKI

Fired bullet info

   player addEventHandler ["fired", {hintSilent format ["0 = %1\n1 = %2\n2 = %3\n3 = %4\n4 = %5\n5 = %6\n",_this select 0,_this select 1,_this select 2,_this select 4,_this select 5,_this select 6]}]