Arma 3 Code Dump: Difference between revisions
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(Hint player camera direction) |
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(5 intermediate revisions by the same user not shown) | |||
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{{arma3}} | {{arma3}} | ||
===Spawn in flying jet=== | ===Spawn in flying jet=== | ||
posi376 = [(getpos player) select 0, getpos player select 1, (getpos player select 2) + 400]; <br> | posi376 = [(getpos player) select 0, getpos player select 1, (getpos player select 2) + 400]; <br> | ||
vehicle648 = createVehicle ["B_Plane_CAS_01_F", posi376, [], 0, "FLY"]; <br> | vehicle648 = createVehicle ["B_Plane_CAS_01_F", posi376, [], 0, "FLY"]; <br> | ||
player moveInDriver vehicle648; <br> | player moveInDriver vehicle648; <br> | ||
===Get position of screen center=== | ===Get position of screen center=== | ||
'' | ''Similar to cursorTarget''<br> | ||
screenToWorld [0.5, 0.5]; | screenToWorld [0.5, 0.5]; | ||
===Add all players to curator=== | |||
_curator addCuratorEditableObjects [playableUnits, true] | |||
===Add virtual arsenal to player or object=== | |||
null = ["AmmoboxInit",[this,true,{true}]] spawn BIS_fnc_arsenal; <br> | |||
See: [https://community.bistudio.com/wiki/BIS_fnc_arsenal BIS_fnc_arsenal BIKI] | |||
===Fired bullet info=== | |||
player addEventHandler ["fired", {hintSilent format ["0 = %1\n1 = %2\n2 = %3\n3 = %4\n4 = %5\n5 = %6\n",_this select 0,_this select 1,_this select 2,_this select 4,_this select 5,_this select 6]}] | |||
===Hint player camera direction=== | |||
0 spawn { | |||
While {true} do { | |||
vec0 = positionCameraToWorld [0,0,0]; | |||
vec1 = positionCameraToWorld [0,0,100]; | |||
diff = vec1 vectorDiff vec0; | |||
dir = round ((diff select 0) atan2 (diff select 1)); | |||
if (dir <= 0) then {dir = dir + 360}; | |||
hintSilent str dir; | |||
sleep 0.05 | |||
}; | |||
}; |
Latest revision as of 06:06, 7 April 2015
Spawn in flying jet
posi376 = [(getpos player) select 0, getpos player select 1, (getpos player select 2) + 400];
vehicle648 = createVehicle ["B_Plane_CAS_01_F", posi376, [], 0, "FLY"];
player moveInDriver vehicle648;
Get position of screen center
Similar to cursorTarget
screenToWorld [0.5, 0.5];
Add all players to curator
_curator addCuratorEditableObjects [playableUnits, true]
Add virtual arsenal to player or object
null = ["AmmoboxInit",[this,true,{true}]] spawn BIS_fnc_arsenal;
See: BIS_fnc_arsenal BIKI
Fired bullet info
player addEventHandler ["fired", {hintSilent format ["0 = %1\n1 = %2\n2 = %3\n3 = %4\n4 = %5\n5 = %6\n",_this select 0,_this select 1,_this select 2,_this select 4,_this select 5,_this select 6]}]
Hint player camera direction
0 spawn { While {true} do { vec0 = positionCameraToWorld [0,0,0]; vec1 = positionCameraToWorld [0,0,100]; diff = vec1 vectorDiff vec0; dir = round ((diff select 0) atan2 (diff select 1)); if (dir <= 0) then {dir = dir + 360}; hintSilent str dir; sleep 0.05 }; };