Space Engineers: Difference between revisions
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==Tips== | ==Tips== | ||
===Starting out with cargo ships=== | ===Starting out with cargo ships enabled=== | ||
If you are playing with the intention of using cargo ships, It is suggested that you stay near the starting location or place a beacon there. As of 01.063.008 it seems like npc ships only spawn in the vicinity of the starting point. If you venture too far from first spawn, you will be out of their broadcast range. | If you are playing with the intention of using cargo ships, It is suggested that you stay near the starting location or place a beacon there. As of 01.063.008 it seems like npc ships only spawn in the vicinity of the starting point. If you venture too far from first spawn, you will be out of their broadcast range. |
Revision as of 13:43, 4 January 2015
This article is a stub or a work in progress |
Power Consumption
Beacon
Big
Max:10.00kW @ 50,000m (0.2watts/meter)
Small
Antenna
Big
Max:200.00kW @ 50,000m (4watts/meter)
Small
Power output
station small reactor
1U = 1MW/h (1 Uranium ingot lasts 1 hour at 1 MegaWatt)
Storage
Large Ship/Station
Small
15.625L,1 large square
Big
125,000L,3x3x3
Tips
Starting out with cargo ships enabled
If you are playing with the intention of using cargo ships, It is suggested that you stay near the starting location or place a beacon there. As of 01.063.008 it seems like npc ships only spawn in the vicinity of the starting point. If you venture too far from first spawn, you will be out of their broadcast range.