Multiplayer Identification: Difference between revisions
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*[https://community.bistudio.com/wiki/onPlayerConnected onPlayerConnected] | *[https://community.bistudio.com/wiki/onPlayerConnected onPlayerConnected] | ||
*[https://community.bistudio.com/wiki/onPlayerDisconnected onPlayerDisconnected] | *[https://community.bistudio.com/wiki/onPlayerDisconnected onPlayerDisconnected] | ||
*[https://community.bistudio.com/wiki/setGroupOwner setGroupOwner] | |||
*[https://community.bistudio.com/wiki/setGroupOwner setGroupOwner] | *[https://community.bistudio.com/wiki/getGroupOwner getGroupOwner] | ||
*[https://community.bistudio.com/wiki/getGroupOwner getGroupOwner] | *[https://community.bistudio.com/wiki/BIS_fnc_getUnitByUid BIS_fnc_getUnitByUid] | ||
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Latest revision as of 16:04, 29 March 2015
This article is a stub or a work in progress |
- groupFromNetId
- netId
- objectFromNetId
- getPlayerUID
- setOwner
- owner
- onPlayerConnected
- onPlayerDisconnected
- setGroupOwner
- getGroupOwner
- BIS_fnc_getUnitByUid
- publicVariableClient (uses ClientID)
Things that use NetID or ClientID
- User placed markers
["_USER_DEFINED #0/0","_USER_DEFINED #0/1","_USER_DEFINED #0/3"]
displays as: _USER_DEFINED #ClientID/Marker Number