Multiplayer Identification: Difference between revisions
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*[https://community.bistudio.com/wiki/setOwner setOwner] | *[https://community.bistudio.com/wiki/setOwner setOwner] | ||
*[https://community.bistudio.com/wiki/owner owner] | *[https://community.bistudio.com/wiki/owner owner] | ||
*[https://community.bistudio.com/wiki/onPlayerConnected onPlayerConnected] | |||
*[https://community.bistudio.com/wiki/onPlayerDisconnected onPlayerDisconnected] | |||
*[https://community.bistudio.com/wiki/setGroupOwner setGroupOwner] (Dev 1.39) | *[https://community.bistudio.com/wiki/setGroupOwner setGroupOwner] (Dev 1.39) |
Revision as of 03:58, 17 February 2015
This article is a stub or a work in progress |
- groupFromNetId
- netId
- objectFromNetId
- getPlayerUID
- setOwner
- owner
- onPlayerConnected
- onPlayerDisconnected
- setGroupOwner (Dev 1.39)
- getGroupOwner (Dev 1.39)
- publicVariableClient (uses ClientID)
Things that use NetID or ClientID
- User placed markers
["_USER_DEFINED #0/0","_USER_DEFINED #0/1","_USER_DEFINED #0/3"]
displays as: _USER_DEFINED #ClientID/Marker Number