BNRG fnc suicideBomber

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Code

Define this somewhere first!

BNRG_fnc_suicideBomber = {
_expl1 = "DemoCharge_Remote_Ammo_Scripted" createVehicle (position _this);
_expl1 attachTo [_this, [-0.1,0.1,0.15],"Pelvis"];
_expl1 setVectorDirAndUp [[0.5,0.5,0],[-0.5,0.5,0]];
_this setVariable ["expl1", _expl1];
_expl2 = "DemoCharge_Remote_Ammo_Scripted" createVehicle (position _this);
_expl2 attachTo [_this, [0,0.15,0.15],"Pelvis"];
_expl2 setVectorDirAndUp [[1,0,0],[0,1,0]];
_this setVariable ["expl2", _expl2];
_expl3 = "DemoCharge_Remote_Ammo_Scripted" createVehicle (position _this);
_expl3 attachTo [_this, [0.1,0.1,0.15],"Pelvis"];
_expl3 setVectorDirAndUp [[0.5,-0.5,0],[0.5,0.5,0]];
_this setVariable ["expl3", _expl3];
_this addAction ["Allahu Akbar", 
	{
		_bomber = (_this select 0); 
		_bomber removeAction (_this select 2);
		{(_bomber getVariable _x) setdamage 1} foreach ["expl1", "expl2", "expl3"];
	}, 
	nil, 1.5, true, true, "", "cameraon == _target" ];
true;
};

Syntax

_unit call BNRG_fnc_suicideBomber;

_unit: Object

Examples

Inside a unit's init field

null = this call BNRG_fnc_suicideBomber;